International Journal in Information Technology in Governance, Education and Business 2023-09-05T10:05:54+07:00 IJITGEB Open Journal Systems International Journal in Information Technology in Governance, Education and Business The Virtual Museum Rubric: A Preliminary Report 2023-09-05T10:04:35+07:00 Kojiro Yano Masamichi Nishimura Eri Yokoyama <p>Recent developments in virtual reality (VR) have opened the doors to many unique opportunities for individuals to create virtual exhibitions and museums. However, this does not guarantee the creation of successful museums, as many factors need to be considered to provide an enjoyable visitor experience. To this end, this paper describes our preliminary attempt to construct a rubric for assessing the quality of virtual reality museums. The development stage was divided into four main areas. First, a research team was asked to reflect on their desired expectations of the exhibitions, the goals for creating the museums, and their expectations. Second, the specifics of the evaluation of the design and structure were determined with reference to the museological literature. Thirdly, the related objectives were identified and grouped, leading to the formation of the core dimensions for the rubric. Finally, the core dimensions were used to create an evaluation rubric. The rubric was divided into four categories: Exhibition Planning, Spatial Design, Display, and Exhibition Graphics. For each category, the specific dimensions were selected, and the basic concepts were discussed. Furthermore, the evaluation criteria for successful exhibitions and experiences were presented, as well as how each dimension helps in the evaluation of virtual reality museums. The rubric we presented is expected to improve the overall quality of exhibitions and experiences of virtual reality museums.</p> <p>&nbsp;<strong><em>Keywords</em></strong>: Museology, Virtual Reality, Metaverse, Evaluation, Gallery</p> 2023-08-01T00:00:00+07:00 ##submission.copyrightStatement## Exploring Inconvenient Silence: A Comparative Analysis of Setting up a Physical and Virtual Exhibition 2023-09-05T10:04:56+07:00 Shari Eunice T. San Pablo <p>Inconvenient Silence, a virtual exhibit on mental illnesses, is a creative work that aims to educate and raise awareness about various mental health conditions using Frame. The exhibit explores the experiences of individuals living with mental illnesses through a collection of photographs that are interpretations of their experiences. The virtual exhibit takes visitors on a journey through the complexities of the mind and the challenges faced by those living with mental illnesses. Visitors are invited to share their struggles with mental health, including the challenges and stigma they have faced in seeking help and support. Through these stories, the exhibit aims to shed light on the often-invisible struggles of those living with mental illness and to encourage understanding and acceptance among visitors. It seeks to break the silence surrounding mental illness and to promote a more inclusive and supportive society for all. This creative work is an extension of the original physical exhibit wherein participants were also encouraged to share their inconvenient silences. "Inconvenient Silence" aims to break down stigma and promote mental wellness for all by bringing attention to the realities of mental health struggles and promoting understanding and compassion.</p> <p>&nbsp;<strong><em>Keywords</em></strong>: Virtual Reality, Mental Health Awareness, Comparative Analysis, Virtual Exhibition</p> 2023-08-01T00:00:00+07:00 ##submission.copyrightStatement## IoT Security Solutions for Students’ Laboratory with RFID-based Attendance Authentication 2023-09-05T10:05:13+07:00 Rose Mary A. Velasco <p>The study aims to secure computer laboratories coupled with smart and automated attendance monitoring. It was designed at Isabela State University Cauayan City Campus, specifically at the Computer Laboratory of the College of Computing Studies Information and Communication Technology. The system is web-based and it can be utilized on any OS platform by specifying the IP Address through a web browser. Its function is a complete user interface for its target user's attendance monitoring and management where it can record teachers’ and students’ attendance, classroom entry logs, and calculation of tardiness and absences.&nbsp; It has the capability to retain current and previous records which could be used for future educational reference, entry log history, or for security references. The factor of acceptability as to technical support and processes of the system gained a general weighted mean of 4.35 (sd=.490) which means there is an evaluator's agreement with the functionality of the developed system based on ISO 25010 standards. The system does not physically identify the user but will only be registered in the database through scanning of the RFID tag. Furthermore, in order to achieve the objectives, The system used Php and its MySQL Local Database as its application software. Hardware components include RFID Reader and RFID Card Communication, and Arduino Uno to control Solenoid lock devices, providing security and restriction in every Computer Laboratory room.</p> <p><strong><em>Keywords:</em></strong> Internet of Things, IoT-based Security Solution, Attendance Monitoring, Smart Laboratory</p> 2023-08-01T00:00:00+07:00 ##submission.copyrightStatement## Designing Immersive Labs and Programs for Higher Education 2023-09-05T10:05:34+07:00 Eric Hawkinson <p style="text-align: justify; text-justify: inter-ideograph; margin: 5.0pt .5in 0in .5in;"><span lang="EN-US" style="font-size: 10.0pt; color: black;">Immersive learning tools and technologies such as augmented and virtual reality are set to disrupt learning technology support and learning lab design for educational institutions and campuses. Campus facilities such as computer labs may not be properly equipped to utilize these new technologies to support emerging technologies as the design of these spaces, the implementation strategies, and technology requirements can be very different from more traditional computer-aided learning. This paper outlines a strategic approach to design and implement immersive learning labs in higher education settings, with a focus on virtual and augmented reality-enhanced content. It begins with a clarification of design concepts and initial program suggestions and ends with a range of setup and management tools for these labs.</span></p> <p style="text-align: justify; text-justify: inter-ideograph; margin: 5.0pt .5in 0in .5in;"><strong><em><span lang="EN-US" style="font-size: 10.0pt; color: black;">Keywords:</span></em></strong><span lang="EN-US" style="font-size: 10.0pt; color: black;"> Immersive Learning, Learning Laboratories, Collaborative Online International Learning, Virtual Reality, Augmented Reality</span></p> 2023-08-01T00:00:00+07:00 ##submission.copyrightStatement## Development of a Web-Based Related Learning Experience for Nursing Students in an Open University 2023-09-05T10:05:54+07:00 Queenie R. Ridulme Rita C. Ramos Ria Valerie D. Cabanes Jammille Delos Reyes Allysa Mae Gargarino Alaine Richelle Ramos Bernard Paolo Secreto Rachel Anne Joyce Sales <p style="text-align: justify; text-justify: inter-ideograph; margin: 5.0pt .5in 0in .5in;"><strong><em><span lang="EN-US" style="font-size: 10.0pt; color: black;">Abstract</span></em></strong><span lang="EN-US" style="font-size: 10.0pt; color: black;">: When the COVID-19 pandemic began, everyone had to alter their everyday routines. With the introduction of online education, it became difficult for nursing educators to offer specific lectures that required physical demonstration or to test clinical abilities. Since health workers were also in demand, there were few clinical preceptors to guide nursing students to improve their abilities. This study focused on developing a web-based related learning experience that will give students alternative activities for clinical learning experiences without the use of Computer-Generated Imaging and provide a useful platform where they will see a 360 view of different clinical setups and simulations. The researchers employed an ongoing quasi-experimental research design following the Successive Approximations Model (SAM) as a framework. The team developed the prototype currently being implemented and monitored the online platform this coming second semester school year 2022-2023. The researchers plan to share the developed virtual reality with other academic departments that require on-the-job training or on-site exposure for skills enhancement in the future.</span></p> <p style="text-align: justify; text-justify: inter-ideograph; margin: 0in .5in 0in .5in;"><strong><em><span lang="EN-US" style="font-size: 10.0pt; color: black;">Keywords:</span></em></strong><span lang="EN-US" style="font-size: 10.0pt; color: black;"> E-Learning, Web-based Related Learning Experience, Nursing Education, Successive Approximations Model</span></p> 2023-08-01T00:00:00+07:00 ##submission.copyrightStatement##